Sonntag, 24. Oktober 2010

Counter density

More details about the counter density as seen on my setup pictures.

1) my homemade counters are roughly double the thickness of normal industrial counters (see pic attached with the biggest "setup" stack of 16 counters)

2) the stacking rules: not more than 5 regimental equivalents (RE) per hex. With a batallion counted as 1/2 RE, a big maximum of 10 counters in a hex.

3) the picture shows the setup of the game. There will be a pre-war GT movement phase in which both players may/must move their units (additionally all eligible units are assigned a mode). At the end of this special movement phase stacking rules are in effect.

4) one of the goals of the playtest is to see wether counter density is too high. French divisions for example are represented by 1 counter whereas german and US divisions are broken down into brigades + HQs.

set-up of the monster

Counter density is high, but that's only the first draft. Setup is also based on the peacetime barrack allocations, which would surely not be the actual unit locations once tension had risen to the point of war breaking out. I have a couple of options in mind which will be tested over the coming days.

...the full monty attached shows an orgiastic mass of counters... don't be afraid of keeping an eye on this, evolution is an ongoing process.

Donnerstag, 21. Oktober 2010

Warsaw Pact setup

First full Warsaw Pact setup

Sonntag, 3. Oktober 2010

First ground unit setup (partial)

The OOB for Ground Units is done, counters are done and the first massive playtest is scheduled for next weekend.

Have a look at the setup of NATO forces of Belgium, Denmark, the UK and the Netherlands.

Before you shoot away, I know it looks crowded, but most of these units are Batallions and should not survive the first game-turns.